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  • In the Wake of Her
  • TfL Gamification
  • SARJ
  • The Acts of The Apostles
  • ReMenu - Meat is a Choice
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    • Home
    • Composerwave
    • Cartridge Coupler
    • Lay Clerk's Handbook
    • Non-Chalant: the game
    • World Peace: book series
    • In the Wake of Her
    • TfL Gamification
    • SARJ
    • The Acts of The Apostles
    • ReMenu - Meat is a Choice
  • Home
  • Composerwave
  • Cartridge Coupler
  • Lay Clerk's Handbook
  • Non-Chalant: the game
  • World Peace: book series
  • In the Wake of Her
  • TfL Gamification
  • SARJ
  • The Acts of The Apostles
  • ReMenu - Meat is a Choice

Non-Chalant: the Party Game

Deceive each other. Believe Each other. Make it up!

Can you trick your friends into thinking the detail you add is from your own mind and not a prompt?

How to Play

The Premise

Players take it in turns to tell a 1 minute story, inspired by 5 random icons.

The narrator is given a secret word /phrase to inject somewhere into their story.

Once the story is told, others vote for what they think the hidden word was.

The more people the narrator fools, they more points they win.

Play with modifiers

Replay value up to your ears. There are several ways to adapt the game to your liking. Try them all!

Add themes to your collection

Besides the code set which features themes of Travel, Lifestyle, Home, At Work

...there are 4 expansion packs to add depth:

Phrasers to Stun - Sci-fi

Don't Be  A-Phrase - Horror

Words and Sworcery - Fantasy

Phrasey in Bed - Adults only!

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